![]() I love Eurogamer and their analytical and thoughtfully-worded reviews, but this one takes the crown as my favourite. ![]() Whitehead’s review invariably comments on every single criticism I’d scribbled down in the same OpenOffice document I’m writing in now, but, naturally, better written than anything I could muster. After I completed the game, I did some research to see what others had written and then, alas, the nail in the coffin: Dan Whitehead’s review for Eurogamer. Finally, I played the original Dead Space, jotting down loads of notes as I went. (And when a supposed trans-media property breaks narrative, it’s obvious that the production is nothing more than a cash grab anyways). In which case, it wouldn’t be worth the effort of picking up the pieces. Then I realised that Downfall was rubbish, mangled the continuity of the four “prequels” (there’s a new book, Martyr too) and in some cases broke it. Now, my brother already had bought the original Dead Space a few years ago, and although originally apprehensive to play it, I figured that if I rent the animated movie, Downfall, I could critique the franchise as a trans-media franchise (2 games, a comic and an animated movie) in succession to another article which you might hear about soon. Originally I bought Dead Space: Extraction because I’m a fan of on-rails shooters, and in this regard Extraction didn’t disappoint. Comments on Dead Space September 21st, 2010
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